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NCBDF
25.75
NaN%
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Weekly Report: what happened at NCBDF last week (0309-0313)?
Weekly Report · 2d ago
Weekly Report: what happened at NCBDF last week (0302-0306)?
Weekly Report · 03/09 09:49
Bandai Namco Reports Progress on ¥30 Billion Share Buyback Program
TipRanks · 03/06 07:08
Weekly Report: what happened at NCBDF last week (0223-0227)?
Weekly Report · 03/02 09:49
Bandai Namco Grows Sales but Profit Slips in Third Quarter
TipRanks · 02/25 07:16
Bandai Namco Reviews Board Effectiveness, Pivots to Long-Term IP Strategy and Risk Focus
TipRanks · 02/25 07:16
Weekly Report: what happened at NCBDF last week (0216-0220)?
Weekly Report · 02/23 09:49
U.S. video game sales up 3% in January, led by content, Switch 2 spending
Seeking Alpha · 02/20 16:00
Weekly Report: what happened at NCBDF last week (0209-0213)?
Weekly Report · 02/16 09:48
SBI Securities Remains a Buy on BANDAI NAMCO Holdings (NCBDF)
TipRanks · 02/12 11:36
Total video game spending to hit record high in 2026 - Circana
Seeking Alpha · 02/11 19:58
Weekly Report: what happened at NCBDF last week (0202-0206)?
Weekly Report · 02/09 09:49
BANDAI NAMCO Holdings (NCBDF) Gets a Hold from Nomura
TipRanks · 02/06 10:36
Nintendo Stock (NTDOF) Dips Despite a Partner Showcase Today
TipRanks · 02/05 16:24
Analysts Offer Insights on Consumer Cyclical Companies: BANDAI NAMCO Holdings (OtherNCBDF) and Silgan Holdings (SLGN)
TipRanks · 02/05 15:00
Bandai Namco Launches ¥30 Billion Share Buyback to Boost Capital Efficiency and Shareholder Returns
TipRanks · 02/05 02:52
Bandai Namco Lifts Earnings and Dividend Outlook on Strong Gundam and Digital Growth
TipRanks · 02/05 02:52
Bandai Namco Logs Higher Sales but Lower Profits in Nine-Month Results
TipRanks · 02/05 02:52
Weekly Report: what happened at NCBDF last week (0126-0130)?
Weekly Report · 02/02 09:49
Weekly Report: what happened at NCBDF last week (0119-0123)?
Weekly Report · 01/26 09:49
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About NCBDF
Bandai Namco Holdings Inc is a Japan-based company mainly engaged in the digital business, toys and hobby business, intellectual property (IP) producing business, and amusement business. The Company operates through four business segments. The Digital Business segment plans, develops, and distributes network content, and plans, develops, and sells home video games and other products. The Toys and Hobby Business segment plans, develops, manufactures, and sells toys, capsule toys, cards, confectionery and food products, apparel, household goods, plastic models, premiums, stationery. The IP Production Business segment plans, produces, and operates animation and other visual and music content, manages and operates copyrights and copyrighted works, discovers and develops artists, and operates live entertainment businesses. The Amusement Business segment plans, develops, and provides after-sales service for amusement machines, and plans and operates amusement facilities.