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NCBDF
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Weekly Report: what happened at NCBDF last week (0831-0904)?
Weekly Report · 3d ago
Weekly Report: what happened at NCBDF last week (0824-0828)?
Weekly Report · 08/31 09:46
Pikachu Crashed Tim Cook's Last Apple Park Tour — Here's What the iPhone Maker and the Pokémon Team Talked About
Benzinga · 08/28 05:32
Weekly Report: what happened at NCBDF last week (0817-0821)?
Weekly Report · 08/24 09:47
Bandai Namco Delivers Strong Profit Growth in First Quarter of FY2027
TipRanks · 08/24 09:22
Weekly Report: what happened at NCBDF last week (0810-0814)?
Weekly Report · 08/17 09:47
Weekly Report: what happened at NCBDF last week (0803-0807)?
Weekly Report · 08/10 09:44
Bandai Namco Approves Additional Treasury Share Disposal for Performance-Based Compensation
TipRanks · 08/06 02:53
Bandai Namco Lifts Q2 Forecasts on Strong IP-Driven Growth
TipRanks · 08/06 02:53
Bandai Namco Posts Strong First-Quarter Profit Surge and Strengthens Balance Sheet
TipRanks · 08/06 02:53
Weekly Report: what happened at NCBDF last week (0727-0731)?
Weekly Report · 08/03 09:44
Weekly Report: what happened at NCBDF last week (0720-0724)?
Weekly Report · 07/27 09:46
Weekly Report: what happened at NCBDF last week (0713-0717)?
Weekly Report · 07/20 09:44
Weekly Report: what happened at NCBDF last week (0706-0710)?
Weekly Report · 07/13 09:46
Weekly Report: what happened at NCBDF last week (0629-0703)?
Weekly Report · 07/06 09:48
Weekly Report: what happened at NCBDF last week (0622-0626)?
Weekly Report · 06/29 09:44
Bandai Namco Posts Higher Sales and Profits for Fiscal 2026
TipRanks · 06/25 08:52
Bandai Namco Shareholders Approve All Proposals and Board Slate at 21st AGM
TipRanks · 06/23 07:05
Weekly Report: what happened at NCBDF last week (0615-0619)?
Weekly Report · 06/22 09:50
Bandai Namco to Dispose Treasury Shares for Performance-Based Director Compensation
TipRanks · 06/22 07:29
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About NCBDF
Bandai Namco Holdings Inc is a Japan-based company mainly engaged in the digital business, toys and hobby business, intellectual property (IP) producing business, and amusement business. The Company operates through four business segments. The Digital Business segment plans, develops, and distributes network content, and plans, develops, and sells home video games and other products. The Toys and Hobby Business segment plans, develops, manufactures, and sells toys, capsule toys, cards, confectionery and food products, apparel, household goods, plastic models, premiums, stationery. The IP Production Business segment plans, produces, and operates animation and other visual and music content, manages and operates copyrights and copyrighted works, discovers and develops artists, and operates live entertainment businesses. The Amusement Business segment plans, develops, and provides after-sales service for amusement machines, and plans and operates amusement facilities.