News
CCOEY
13.76
-2.27%
-0.32
Nintendo unveils ‘Metroid Ravenous,’ new 3D ‘Kirby’ during Direct
TipRanks · 16h ago
Game On: Steam revenue surpasses $15B year-to-date
TipRanks · 1d ago
Capcom says ‘Onimusha: Way of the Sword’ sold 1M units on first day of release
TipRanks · 1d ago
Weekly Report: what happened at CCOEY last week (0831-0904)?
Weekly Report · 2d ago
Citi Keeps Their Buy Rating on Capcom Co (CCOEF)
TipRanks · 5d ago
Sony Stock Rises After the September PlayStation State of Play
TipRanks · 6d ago
Steam has generated over $15B in revenue year-to-date, says Alinea Analytics
TipRanks · 6d ago
PlayStation showcases ‘Final Fantasy VII Revelation,’ ‘Saros’ at State of Play
TipRanks · 6d ago
Game On: JPMorgan sees further support for ‘GTA VI’ after Netflix reveal
TipRanks · 09/01 16:45
Weekly Report: what happened at CCOEY last week (0824-0828)?
Weekly Report · 08/31 09:46
Top 5 Video Game Stock Stories This Week, 8/28/26
TipRanks · 08/28 16:52
Weekly Report: what happened at CCOEY last week (0817-0821)?
Weekly Report · 08/24 09:47
Capcom Vs. Square Enix: The Better Company Isn't The Better Investment
Seeking Alpha · 08/19 10:03
Weekly Report: what happened at CCOEY last week (0810-0814)?
Weekly Report · 08/17 09:47
Weekly Report: what happened at CCOEY last week (0803-0807)?
Weekly Report · 08/10 09:44
Weekly Report: what happened at CCOEY last week (0727-0731)?
Weekly Report · 08/03 09:44
The Top 5 Biggest Game Stock Stories this Week
TipRanks · 07/31 15:08
Capcom (CCOEF) Stock Soars Thanks to Strong Resident Evil and Pragmata Sales
TipRanks · 07/28 17:54
Game On: U.S. game spending fell 21% year-over-year in June, says Circana
TipRanks · 07/28 16:25
Weekly Report: what happened at CCOEY last week (0720-0724)?
Weekly Report · 07/27 09:47
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About CCOEY
Capcom Co Ltd is a Japan-based company mainly engaged in the digital content business, amusement facility business, as well as amusement equipment business. The Company operates its business through three segments. The Digital Content segment develops and sells home video games and mobile content. The Amusement Facility segment operates stores equipped with game machines. The Amusement Equipment segment develops, manufactures and sells gaming machines to store operators. The Company also engages in character content-related businesses.