Optical Media (300251.SZ) announced the results for the first three quarters, with net profit of RMB 50.1226 million to mother, a year-on-year decrease of 97.85%

Zhitongcaijing · 1d ago

According to Zhitong Finance App News, Guangxin Media (300251.SZ) released its report for the third quarter of 2026. The company achieved operating income of 658 million yuan in the first three quarters, a year-on-year decrease of 81.79%; net profit attributable to shareholders of listed companies was 50.1226 million yuan, a year-on-year decrease of 97.85%; net profit attributable to shareholders of listed companies after deducting non-recurring gains and losses was 10.7193 million yuan, a year-on-year decrease of 99.53%; basic earnings per share were 0.02 yuan.

In the first three quarters of 2026, the company invested, distributed, and included in the box office for this reporting period, including “Just Going to Work”, “Flying Fast and Silent”, “Return to the Wolf Pack” (re-release), “I Miss You”, and “Eight Immortals!” “Go to Your Island” etc., had a total box office of about 8.155 billion yuan as of the end of the reporting period. During the reporting period, the company participated in the animated film “Eight Immortals!” It was released on July 18, 2026; the first animated film “Go to Your Island”, which was invested and distributed by the company and produced by the in-house Light Animation production team, was screened on August 7, 2026. Derivatives of this IP have already been sold at the “Light Shop”, and the animated film project that follows Light Animation is already in production. The company has other animated film projects in stages.

During the reporting period, the revenue channels and categories of the company's artist brokerage business were effectively expanded. The live performance business, represented by artist concerts, continues to be implemented, and artist brand cooperation and commercial endorsement resources continue to expand. Derivatives and peripheral product lines around artist IP development have gradually been enriched, forming a multi-wheel driven revenue structure for performing arts, business, personal brands, and derivatives, and business monetization paths are becoming more diverse. Up to now, the company has invested and set up more than 10 high-quality entities with good development prospects around content tracks such as games, derivatives, dramas, short videos, and skits, further improving the content ecosystem and business layout, enhancing the synergy between various business segments; some cooperative projects are progressing smoothly.