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SQNNY
9.37
NaN%
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Weekly Report: what happened at SQNNY last week (1229-0102)?
Weekly Report · 1d ago
Weekly Report: what happened at SQNNY last week (1222-1226)?
Weekly Report · 12/29/2025 10:31
Weekly Report: what happened at SQNNY last week (1215-1219)?
Weekly Report · 12/22/2025 10:31
Total U.S. videogame sales down 4% in October hurt by declines in hardware, accessory
Seeking Alpha · 12/17/2025 20:09
Weekly Report: what happened at SQNNY last week (1208-1212)?
Weekly Report · 12/15/2025 10:40
Weekly Report: what happened at SQNNY last week (1201-1205)?
Weekly Report · 12/08/2025 10:38
Weekly Report: what happened at SQNNY last week (1124-1128)?
Weekly Report · 12/01/2025 10:33
Weekly Report: what happened at SQNNY last week (1117-1121)?
Weekly Report · 11/24/2025 10:38
U.S. video game sales up 3% in October driven by 'Battlefield 6,' Switch 2 momentum
Seeking Alpha · 11/20/2025 21:36
Weekly Report: what happened at SQNNY last week (1110-1114)?
Weekly Report · 11/17/2025 10:39
Weekly Report: what happened at SQNNY last week (1103-1107)?
Weekly Report · 11/10/2025 10:36
CD Projekt Vs. Square Enix: One Valued For Diversification And Catalysts, The Other Priced For 2027
Seeking Alpha · 11/06/2025 09:31
Weekly Report: what happened at SQNNY last week (1027-1031)?
Weekly Report · 11/03/2025 10:36
Weekly Report: what happened at SQNNY last week (1020-1024)?
Weekly Report · 10/27/2025 10:41
Weekly Report: what happened at SQNNY last week (1013-1017)?
Weekly Report · 10/20/2025 10:36
Weekly Report: what happened at SQNNY last week (1006-1010)?
Weekly Report · 10/13/2025 10:39
U.S. video game sales up 11% in August as console and mobile game content spending rises
Seeking Alpha · 10/08/2025 19:49
Weekly Report: what happened at SQNNY last week (0929-1003)?
Weekly Report · 10/06/2025 10:35
Weekly Report: what happened at SQNNY last week (0922-0926)?
Weekly Report · 09/29/2025 10:37
Weekly Report: what happened at SQNNY last week (0915-0919)?
Weekly Report · 09/22/2025 10:37
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About SQNNY
Square Enix Holdings Co Ltd is a Japan-based company mainly engaged in digital entertainment, amusement, publishing, and rights/property businesses through its subsidiaries. The Company operates through four segments. The Digital Entertainment segment provides interactive digital content for home video game consoles ,including handheld consoles, and personal computers, smartphones, and other platforms. The Amusement segment is engaged in the operation of amusement facilities, as well as the sale and rental of amusement equipment for such facilities. The Publishing segment is involved in the publication and licensing of comic magazines, comic books, game-related books, and other materials. The Rights and Properties segment is engaged in the planning, production, sales, and licensing of derivative works.