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GCL
0.4301
-4.42%
-0.0199
Weekly Report: what happened at GCL last week (0601-0605)?
Weekly Report · 4d ago
Weekly Report: what happened at GCL last week (0525-0529)?
Weekly Report · 06/01 10:20
GCL Global subsidiary, Leap Studio officially launch ‘Realm of Ink’
TipRanks · 05/26 14:41
GCL Global Launches ‘Realm of Ink’ V1.0 Worldwide on PC and Consoles
TipRanks · 05/26 13:23
GCL publishing unit 4Divinity launches “Realm of Ink” v1.0 on PC, PS5, Xbox Series, Switch
PUBT · 05/26 12:45
Weekly Report: what happened at GCL last week (0518-0522)?
Weekly Report · 05/25 10:24
12 Communication Services Stocks Moving In Friday's Pre-Market Session
Benzinga · 05/22 12:06
10 Communication Services Stocks Moving In Thursday's Pre-Market Session
Benzinga · 05/21 12:06
Nasdaq Gains 100 Points; Target Earnings Top Views
Benzinga · 05/20 13:46
Why 8x8 Shares Are Trading Higher By Over 13%; Here Are 20 Stocks Moving Premarket
Benzinga · 05/20 08:31
GCL Global (GCL) Stock Surges Over 136% Overnight: Why Is It Moving?
Benzinga · 05/20 06:29
GCL Global’s 4Divinity Secures Additional $10 Million ADATA Investment to Drive Gaming Expansion
TipRanks · 05/19 20:27
GCL unit 4Divinity receives additional $10 million strategic investment from ADATA
PUBT · 05/19 20:11
GCL's Publishing Unit 4Divinity Receives An Additional $10M Strategic Investment From ADATA Technology
Benzinga · 05/19 12:34
GCL publishing unit 4Divinity gets additional $10 million ADATA investment
PUBT · 05/19 12:33
GCL ANNOUNCES EXPANDED STRATEGIC INVESTMENT FROM ADATA TECHNOLOGY TO ACCELERATE GLOBAL ENTERTAINMENT AND DIGITAL GROWTH
Reuters · 05/19 12:30
Weekly Report: what happened at GCL last week (0511-0515)?
Weekly Report · 05/18 10:24
Weekly Report: what happened at GCL last week (0504-0508)?
Weekly Report · 05/11 10:21
RF Acquisition Q1 FY26 net income drops 90.82% to $93,702
PUBT · 05/07 21:58
Weekly Report: what happened at GCL last week (0427-0501)?
Weekly Report · 05/04 10:18
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About GCL
GCL Global Holdings Ltd. is a provider of games and entertainment. It leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms. It is a marketer, distributor and publisher of video games and entertainment content sold in Asia. It sells and distributes to retailers and consumers in Asia physical and digital copies of video games through physical retailers, such as Sony PlayStation stores in Japan, and online channels in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. It also has its own production studio and advertising agency, providing media and content advertising services for small and medium-sized enterprises (SMEs) and government agencies. It is also engaged in the wholesale and distribution of computer peripherals, accessories and other multimedia products.