News
GCL
0.4825
-4.64%
-0.0235
GCL Global’s 4Divinity Valued at $350 Million in New ADATA Investment
TipRanks · 1d ago
GCL’s Subsidiary 4Divinity to Showcase Six Titles at gamescom 2026
Barchart · 2d ago
GCL Global’s 4Divinity receives $9M investment from ADATA Technology
TipRanks · 3d ago
GCL’s 4Divinity Secures Additional $9M Strategic Investment From ADATA At $3.50/Share, Valuing Unit At $350M
Benzinga · 3d ago
Weekly Report: what happened at GCL last week (0803-0807)?
Weekly Report · 3d ago
GCL Global Holdings Adjourns Shareholder Meeting to Reassess Share Consolidation
TipRanks · 6d ago
GCL Global Plans to Adjourn Extraordinary Meeting Amid Nasdaq Compliance Review
TipRanks · 08/06 12:37
GCL Announces Plan to Propose Adjournment of Extraordinary General Meeting to December 1, 2026 at Its August 7, 2026 Meeting
Barchart · 08/05 23:04
Weekly Report: what happened at GCL last week (0727-0731)?
Weekly Report · 08/03 10:10
GCL Global Holdings Posts FY2026 Loss Amid Rapid Expansion and Aggressive Games Publishing Push
TipRanks · 07/31 21:48
GCL Announces Fiscal Year 2026 Financial Results
Barchart · 07/31 06:01
Weekly Report: what happened at GCL last week (0720-0724)?
Weekly Report · 07/27 10:14
GCL Global Holdings Sets August 7 EGM to Approve Reverse Share Split and Capital Structure Changes
TipRanks · 07/24 20:55
12 Communication Services Stocks Moving In Monday's After-Market Session
Benzinga · 07/20 21:05
Weekly Report: what happened at GCL last week (0713-0717)?
Weekly Report · 07/20 10:10
12 Communication Services Stocks Moving In Friday's After-Market Session
Benzinga · 07/17 21:05
12 Communication Services Stocks Moving In Monday's After-Market Session
Benzinga · 07/13 21:05
Weekly Report: what happened at GCL last week (0706-0710)?
Weekly Report · 07/13 10:12
Weekly Report: what happened at GCL last week (0629-0703)?
Weekly Report · 07/06 10:16
12 Communication Services Stocks Moving In Wednesday's Pre-Market Session
Benzinga · 07/01 12:05
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About GCL
GCL Global Holdings Ltd. is a provider of games and entertainment. It leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms. It is a marketer, distributor and publisher of video games and entertainment content sold in Asia. It sells and distributes to retailers and consumers in Asia physical and digital copies of video games through physical retailers, such as Sony PlayStation stores in Japan, and online channels in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. It also has its own production studio and advertising agency, providing media and content advertising services for small and medium-sized enterprises (SMEs) and government agencies. It is also engaged in the wholesale and distribution of computer peripherals, accessories and other multimedia products.