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Weekly Report: what happened at PLFX last week (0422-0426)?
Weekly Report · 4d ago
Weekly Report: what happened at PLFX last week (0415-0419)?
Weekly Report · 04/22 10:46
Weekly Report: what happened at PLFX last week (0408-0412)?
Weekly Report · 04/15 10:39
Weekly Report: what happened at PLFX last week (0401-0405)?
Weekly Report · 04/08 10:43
Weekly Report: what happened at PLFX last week (0325-0329)?
Weekly Report · 04/01 10:41
Weekly Report: what happened at PLFX last week (0318-0322)?
Weekly Report · 03/25 10:44
Weekly Report: what happened at PLFX last week (0311-0315)?
Weekly Report · 03/18 10:42
Weekly Report: what happened at PLFX last week (0304-0308)?
Weekly Report · 03/11 10:40
Weekly Report: what happened at PLFX last week (0226-0301)?
Weekly Report · 03/04 10:42
Weekly Report: what happened at PLFX last week (0219-0223)?
Weekly Report · 02/26 10:52
Weekly Report: what happened at PLFX last week (0212-0216)?
Weekly Report · 02/19 10:54
Weekly Report: what happened at PLFX last week (0205-0209)?
Weekly Report · 02/12 10:45
Weekly Report: what happened at PLFX last week (0129-0202)?
Weekly Report · 02/05 10:52
Weekly Report: what happened at PLFX last week (0122-0126)?
Weekly Report · 01/29 10:44
Weekly Report: what happened at PLFX last week (0115-0119)?
Weekly Report · 01/22 10:47
Weekly Report: what happened at PLFX last week (0108-0112)?
Weekly Report · 01/15 10:44
Weekly Report: what happened at PLFX last week (0101-0105)?
Weekly Report · 01/08 10:47
Weekly Report: what happened at PLFX last week (1225-1229)?
Weekly Report · 01/01 10:43
Weekly Report: what happened at PLFX last week (1218-1222)?
Weekly Report · 12/25/2023 10:52
Weekly Report: what happened at PLFX last week (1211-1215)?
Weekly Report · 12/18/2023 10:56
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About PLFX
Pulse Evolution Corporation is a developer of hyper-realistic digital humans for holographic live performances, virtual reality, augmented reality and artificial intelligence. The Company focuses on the development of computer-generated digital humans for entertainment and media applications, such as live and holographic concerts, advertising, feature films and branded content. Its business plan is to generate revenues from its digital human representations of Michael Jackson, Elvis Presley and Marilyn Monroe in full length entertainment experiences, brand marketing events and digital products. The Company's media and entertainment business model is focused on participation in intellectual property through the development, production and co-ownership of entertainment properties featuring globally recognized animated virtual performers and through multiyear revenue share relationships with living celebrities and late celebrity estates.